PlexUs : A gaming event between Delhi, Xalapa, Ithaca

Social gaming offers people separated by thousands of kilometers an insight into different cultures, languages and cities. Using social interaction through game playing, these games add creativity, fun and excitement to an otherwise solitary experience.

PlexUs is a part of SELF[n], presented by the Cornell Department of Art, Cornell University. SELF[n] is a 2-week project series and symposium that addresses the complexity of representations and awareness of the self, in the age of distributed information, the social web, and globalised media.

Amitesh Grover, Sukhesh Arora, Stephanie Owens and Antonio Prieto Stambough, Ithaca and Xalapa respectively, create a three-location social gaming event. Audiences and players are invited to engage in a set of social games and playful experiences in each of the three cites with each other.

Participants in each city will interact with each other via Skype, e-mail, Flicker, Facebook and other digital social connections. Two games will be played, each lasting for no more than 50minutes.

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